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BrickLAB Famous Architecture

$ 0.00

Description

Shipping March 2017

Enter the world of famous structures and design in BrickLAB Famous Architecture Around the World! Travel the globe learning how ancient architectural breakthroughs led to the fundamental design elements we know today. From walls and arches to post-and-lintel building techniques, use BrickLAB bricks each day to construct and learn how similar design elements evolved at the same time in different societies around the world.

After the foundation’s been poured, discover and replicate some of the most famous structures in history while learning how different societies tackled the stylistic, artful and structural considerations of construction and architecture. Put your hands to work and construct a love for STEM in BrickLAB Famous Architecture Around the World!

Digital Download for BrickLAB Famous Architecture $129.00

Grades: 4-6
Students: Up to 30
Contact Hours: 12+

Curriculum Sample

Includes

  • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
  • Over 6,500 PCS BrickLAB building manipulatives
  • Design booklets and step-by-step building instructions
  • Storage containers that will last for years
  • Instructor guide
  • Camp background information
  • Collaboration and discussion tips
  • Lesson extensions for differentiation
  • Activity/assessment materials

Recommended Settings:

  • Summer camps
  • Elementary classrooms
  • After-school programs
  • Homeschool environments

Training:

  • Half hour free webinar training for purchases of $500+
  • One hour free webinar training for purchases of $1000+
  • Additional training available for purchase
Discover Cubelets Quick shop
Discover Cubelets
Edventures!

Discover Cubelets

$ 0.00

Description
The Cubelets TWELVE is the best way to introduce children of all ages to robotics, coding, and design thinking. Cubelets are an expandable system of robot blocks, and the TWELVE the best mix of SENSE, THINK and ACT blocks for novice and experienced builders. Reprogram or control your robots when paired with the included Bluetooth® Cubelet. Use the included Brick Adapters to connect Cubelets with PCS BrickLAB Bricks. Cubelets TWELVE includes 12 robot blocks and two Brick Adapters. Cubelets are perfect for builders young and old and are designed for curious creators ages 4+.
Grades: 3-4
Students: Up to 6
Contact Hours:  12+

Recommended Settings: 

  • Summer camps
  • Elementary classrooms
  • After-school programs
  • Homeschool environment
Materials Included
  • Cubelets Mod Robotics - 12 Pack
  • Additional Battery
  • 4 extra Brick Adapters
  • Additional Knob Cube
  • 2 sets of 12 projects with instructions
  • User guides
  • Compartmentalized Gratnell tub for storage

Curriculum Topics

12 Modules:

  • Spotlight
  • Fraidy Bot
  • Watch Tower
  • Cave Dweller
  • Helicopter
  • Conveyor Belt
  • Train
  • Aggressive Bot
  • Flashlight
  • Guard Bot
  • Remote Control Car
    Discover Drones Quick shop

    Edventures!

    Discover Drones

    from $ 2,995.00

    Discover Drones
    Discover Drones
    Discover Drones
    Discover Drones
    Edventures!

    Discover Drones

    $ 2,995.00

    Discover Robotics & Programming I Quick shop
    Discover Robotics & Programming I
    Discover Robotics & Programming I
    Discover Robotics & Programming I
    Discover Robotics & Programming I
    Discover Robotics & Programming I
    Discover Robotics & Programming I
    Discover Robotics & Programming I
    Discover Robotics & Programming I
    Discover Robotics & Programming I
    Edventures!

    Discover Robotics & Programming I

    $ 379.00

    Description

    The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

    By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

    With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

    Classroom Curriculum: 

    Grades: 6-8
    Students: Up to 3 per kit
    Contact Hours: 25+

    LABCard Curriculum: 

    Grades: 4-8
    Students: Up to 3 per kit
    Contact Hours: 25+
    Cortex Programming Software Downloads

    Windows
    MAC OSX for iPad v3 and later
    Android iOS

    Brain Controller Pack

    The Brain robotic controller from PCS Edventures! offers students the opportunity to learn about robotics like never before. With quick processing power, wireless connectivity, and physical sensors, the Brain is used with the Cortex programming environment to create a comprehensive hands-on robotics education experience.

    With physical hooks that are easily adaptable to LEGO and fischertechnik parts, students can build to their imagination’s content. Then, using the Cortex, students program desired movement and watch their creations come to life!

    The advanced sensor pack allows robots to interact with the physical world and respond to received stimuli. New sensors include touch, infrared, optical, LED, and ultrasonic.  

    Classroom Curriculum vs LABCards

    Discover Robotics & Programming is an extremely versatile kit which can be used in a variety of educational environments. When choosing to purchase the kit, there are two options for curriculum which can be paired with the physical building manipulatives.

    The first option was developed specifically for classroom use, and therefore is called the Classroom Curriculum. In this bound book are projects, challenges and design activities suitable for students in grades 6-8. The Classroom version booklet, meant for 1-3 students, progresses through four different levels, each of which includes journaling components and a variety of assessment options for teachers to choose from.

    The second curriculum option for the Discover Robotics & Programming kit is known as LABCards. This curriculum is unique in the fact that is can be utilized with younger students in grades 4-8, and is extremely student-driven. This option also comes with four different levels of cards, and each level includes 5 cards. With a total of 20 cards full of activities, challenges and design activities, the LABCards can be used in after-school programs or other educational settings that require curricular flexibility. Each set of LABCards can be used by individual students, or used in small groups to encourage collaborative skills.

    If you are unsure which option is best for you, please feel free to contact one of our STEM experts for assistance!

     Club Pack

    The Discover Robotics & Programming Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, home school groups and more!

    Classroom Set

    The Discover Robotics & Programming Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture case with rolling casters. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students! In addition, the Classroom Pack comes with a special Robotics Challenge Guide for additional ideas and guidance when attempting local or national robotics competitions.

    Spec Sheet Classroom Curriculum

     

    Spec Sheet LABCards 

     

     

     

     

    Discover Robotics & Programming I (curriculum only) Quick shop
    Discover Robotics & Programming I (curriculum only)
    Discover Robotics & Programming I (curriculum only)
    Discover Robotics & Programming I (curriculum only)
    Edventures!

    Discover Robotics & Programming I (curriculum only)

    $ 195.00

    Description

    Robots rock! In this robotics series students develop a strong understanding of the world of robots and programming. As with all the LABCards series, the robotics set is designed to be student-driven using project-based learning techniques, which builds upon skills using a combination of step-by-step projects and challenges. Students begin by learning basic robotic construction concepts followed by an introduction to programming. By using the PCS Edventures designed RiQ robot coupled with the interactive programming software Cortex, students of a variety of ages can be quickly building and programming their own robot.

    While students work through the four set series, they learn about construction, programming, electric currents and polarity which creates a cross-curricular program that helps students to think beyond singular subject areas. In addition students are challenged to think use skills learned in projects to complete more difficult challenges, to develop 21st Century Skills like problem-solving as well as thinking critically and logically.

    Not only are the Robotics LABCards a perfect addition to the classroom, but they can easily be used in after-school programs, robotic clubs and more! Their flexible design for students allows instructors of many different learning environments teach the expansive and exciting nature of robotics. Get building, programming and innovating with the LABCard Robotic series!

    *1st Set of LABCards is 195.00.  Each additional set is ONLY $50.00.  

    Grades: 4-8
    Students: Up to 3 per set
    Contact Hours: 25+

    *Used with Discover Robotics & Programming Kit*

    Discover Robotics Duo - Programming & Physics Quick shop
    Discover Robotics Duo - Programming & Physics
    Discover Robotics Duo - Programming & Physics
    Discover Robotics Duo - Programming & Physics
    Discover Robotics Duo - Programming & Physics
    PCS edventures.com

    Discover Robotics Duo - Programming & Physics

    $ 7,595.00

    Description
    More Robotics than ever!  Discover Robotics Duo contains 8 Discover Robotics & Programming & 8 Discover Robotics & Physics Kits

     

    Discover Robotics & Programming

    The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st Century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

    By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

    With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

    Discover Robotics & Physics 

    The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics and Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.

    By utilizing high-quality fishertechnik ® building manipulatives, any learning environment will have the ability to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment--start the journey today with the Discover Robotics and Physics Kit!

    Classroom Curriculum: 

    Grades: 6-8
    Students: Up to 3 per kit
    Contact Hours: 25+

    LABCard Curriculum: 

    Grades: 4-8
    Students: Up to 3 per kit
    Contact Hours: 25+
    Discover STEM LAB  Grades 5-6 Quick shop
    Discover STEM LAB  Grades 5-6
    Discover STEM LAB  Grades 5-6
    Discover STEM LAB  Grades 5-6
    Discover STEM LAB  Grades 5-6
    Discover STEM LAB  Grades 5-6
    Discover STEM LAB  Grades 5-6
    Discover STEM LAB  Grades 5-6
    Edventures!

    Discover STEM LAB Grades 5-6

    $ 1,649.00

    Description

    For the ultimate enrichment tool for grades 5-6, the Discover STEM Lab can be easily integrated into after-school programs, classrooms and any other learning environment. This curriculum was designed to be specifically useful for late elementary students as they begin to transition to more difficult subjects in middle school. Each module encourages independent student exploration while being educational and entertaining to get students excited about learning!

    Grades: 5-6
    Students: Up to 24 
    Contact Hours: 100+

    Materials Included

    Science Module:

    • Physics LABCards
    • Physics and Robotics building instruction cards for all 15 builds
    • The Brain™ & Cortex user guide
    • Expanding file folder
    • Engineering building manipulatives from fischertechnik™ with advanced pneumatic parts
    • Specialized PCS robotic controller—The Brain™
    • Full set of robotic components
    • Compartmentalized Gratnell tub for storage

    Technology Module:

    • Discover Robotics and Programming LABCards
    • RiQ robot step-by-step building instructions
    • The Brain™ and Cortex user guide
    • Expanding file folder
    • Specialized PCS robotic controller—The Brain™
    • Engineering building manipulatives from fischertechnik™
    • Full set of robotic components
    • Compartmentalized Gratnell tub for storage

    Engineering Module:

    • Bound instructor guide
    • Bound student guide
    • Set of 12 building instructions
    • 642 fischertechnik building elements
    • Compartmentalized Gratnell tub for storage

    Math Module:

    • 920 K’NEX Building Parts
    • K’NEX Education Teacher Guide with 16 Modules

    Curriculum Topics

    Each Discover STEM Lab comes with 1 of each of the following kits in a convenient Gratstack rolling storage unit.

    Science Module: The Discover Robotics & Physics 

    The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics & Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.      Science Curriculum Sample

     

    Science Modules:

    Level 1

    • Air pressure
    • Force
    • Energy Transfer
    • The Brain and Cortex-simple motor commands

    Level II

    • Gravity
    • Potential Energy
    • Electricity
    • Advanced Motor Commands

    Level III

    • Impulse
    • Velocity
    • Acceleration
    • Collisions and elasticity and programming sensors

    Level IV

    • Torque
    • Degrees of freedom
    • Angular acceleration
    • Design optimization 

     

    Technology Module: The Discover Robotics & Programming 

    The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).                Technology Curriculum Sample

     

    Technology Modules:

    Level I

    • RiQ, fischertechnik
    • The Brain, Cortex
    • Motor Commands

    Level II

    • Reverse, Setpwr
    • On/Onfor, Num
    • ThisWay/ThatWay

    Level III

    • REPEAT/WAIT
    • BEEP/SPACE,
    • LOOP/BREAK
    • TUNE

    Level IV

    • PROCEDURES/CALL
    • IF/IF ELSE
    • LED's, LIGHT ON/LIGHT OFF             

    Engineering Module: The Discover Engineering 

    Engineering is a dynamic and innovative field constantly seeking the brightest minds of the future, and the Discover Engineering Kit developed by PCS Edventures is designed to cultivate the young engineers of tomorrow. In order to prepare students for rapidly evolving technology, this kit combines the latest methods proven by research to get students excited about learning. While introducing the basic concepts of engineering, activities in the Discover Engineering Kit foster confidence, critical thinking and other important 21st century skills.                Engineering Module Curriculum Sample

     

    Engineering Modules:

    • Pulleys-Crane
    • Levers-Trebuchet
    • Worm Gears
    • Complex Machines-Workshop Vice
    • Wheels-Cart Launcher
    • Gear Trains Souped-Up Cruise
    • Flexible Power Systems- Plane
    • Speed Ratios High Speed Fan
    • Power Ratios Power-Winch
    • Power Transfer-Universal Joint
    • Drivetrain-Mixer
    • Power Transfer-Three Gear Transmission

    Math Module: The K'NEX® Middle School Math & Geometry 

    The K'NEX® Middle School Math & Geometry set is designed to address critical mathematics concepts in the middle school classroom and to provide instructional models that will enhance students' understanding of important concepts and algorithms. With direction provided by the teacher's guide and the materials provided in this set you will be able to offer students a program of study that uses hands-on exploration in conjunction with an inquiry-based approach to learning. The guide also includes additional information that teachers will find to be invaluable as they seek to motivate students to explore, experience and learn mathematics.

     

    Math Modules:

    • Similar Shapes
    • Nesting Squares
    • Polyhedra and Euler's Formula
    • Dilations of 3D Shapes 
    • Pascal's Triangle
    • Rectangles and Factors
    • Fibonacci Numbers 
    • Addition and Subtraction of Fractions
    • Multiplication and Division of Fractions
    • Properties of Numbers
    • Addition of Polynomials 
    • Geometric Patterns 
    • Linear Patterns
    • Fractal Trees 
    • Fractal Trees: Exponential
    • Sierpinski's Triangle

     

    Standards & Alignment

     

    Spec Sheet

    Droneology ED! App Quick shop
    Droneology ED! App
    Droneology ED! App
    Droneology ED! App
    Droneology ED! App
    Droneology ED! App
    Edventures!

    Droneology ED! App

    $ 12.99

    What Is It?

    Drone mania has struck around the world with people flying high using a variety of multi-rotor devices we all know now as drones!  3 rotors, 4 rotors, 6 rotors or more! Droneology is a fun, online course that prepares drone owners - beginners to advanced - for having fun while being safe and responsible with their flying gizmo. Topics covered include safety, laws and regulations, flight basics, and the many uses of drones! This digital course is optimized for delivery on mobile devices so you can take it on your phone, tablet, or computer anytime, anywhere! This course is not only fun and educational; it’s also valuable. As you complete each lesson in the series you are rewarded not just with knowledge, but with awesome discounts from partners on drone devices and accessories! Become a Droneologist today with this rad digital app!

    Droneology is an engaging and fun e-course that prepares drone owners - beginners to advanced - for safe and responsible fun with their flying gizmo. It will prepare you with everything you need to know to fly safely!

    The course is divided into seven parts, which each includes an engaging video or animation, any additional learning materials that you need and a quiz to make sure that you are learning!

     

    The Seven Units of Droneology:

    1. COURSE INTRODUCTION
    2. ESSENTIAL KNOWLEDGE
    3. FLIGHT SAFETY
    4. BASIC PILOTING SKILLS
    5. LAWS, REGULATIONS, &  GROUPS
    6. ETHICAL OPERATION
    7. FUTURE OF DRONES

    Take the course on your phone, tablet, or computer and best of all; receive valuable rewards for increasing your knowledge. Users will have the opportunity to unlock discounts from drone manufacturers and retail stores as they complete each unit in the course.

    Why Do You Need It?

    You've probably noticed the surge in media attention being paid to drones. Drone owners who have not been properly educated are flying into restricted airspace, violating privacy rights, and endangering people in a wide variety of manners! Droneology prepares new drone owners to be safe and responsible, while having a blast. This is great for the hobby, great for safety, and great for America!

    Who Needs Droneology?

    We think just about everyone - whether you own a drone or not - can benefit from Droneology. Since drones are now in the news, in the public eye, and probably down the street in your park, it seems like a smart idea to know a little bit more about them. Droneology is presented in a way that is effective for both kids and adults. Parents will appreciate a way to make sure that their kids are prepared to fly safely, and adult drone users will love the fact that Droneology is a quick way to get their drones in the air without having to take expensive or time-consuming classes!

    Unit 1 Preview

    Curious to check out this wicked cool app? View the first two videos in the Droneology course below!


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    Flight & Aerodynamics Camp Quick shop
    Flight & Aerodynamics Camp
    Flight & Aerodynamics Camp
    Flight & Aerodynamics Camp
    Edventures!

    Flight & Aerodynamics Camp

    $ 129.00

    Description

    Ready for Take Off!

    Spring into action and snag our newest enrichment camp that enables students to explore the skies and learn some serious aerodynamics concepts. Flight and Aerodynamics Camp is full of hands-on projects with a myriad of flying machines: hot air balloons, parachutes, gliders, planes, helicopters and rockets!
    In addition, abstract physics concepts such as energy conservation, buoyancy and the four forces of flight come to life through experimentation and engineering design. The camp even explores the history of flight from ancient Chinese and Maori kites to da Vinci's flying machines and the Wright Brother's first plane. 
    Designed to be utilized with grades 4-6, Flight and Aerodynamics camp comes with supplies for 30 students but has very few consumables so it can be run over and over again! Broken up into 12 granular 1-hour activities, the camp is perfect for any educational environment.

    Digital Download for Flight & Aerodynamics Camp only $129.00!

    Grades: 4-6
    Students: Up to 30
    Contact Hours: 12+

    Recommended Settings: 

    • Summer camps
    • Elementary classrooms
    • After-school programs
    • Homeschool environments

    Training: 

    • Half hour free webinar training for purchases of $500+
    • One hour free webinar training for purchases of $1000+
    • Additional training available for purchase
      Materials Included

      Flight and Aerodynamics Camp comes with an Instructor’s Manual, 30 printed sets of student curriculum pages, and all the supplies needed for 12 days of activities:

      • storage container (18 gal) - 1
      • pencils #2 - 24
      • paper clips - 200
      • wooden skewers 12" - 31
      • jumbo paper clips - 100
      • wooden skewers 8" - 31
      • paper plates - 10
      • Alka Seltzer tablets - 16
      • pennies - 100
      • balloon helicopters - 8
      • ping pong balls - 15
      • balloons - 50
      • plastic grocery bags - 24
      • sheets corrugated cardboards - 8
      • assorted rubber bands - 250
      • sheets green construction paper - 50
      • rubberband balsa planes - 8
      • craft sticks - 100
      • scissors - 16
      • plastic cups (8 oz) - 25
      • single hole punches - 4
      • dry erase markers - 16
      • plastic bottles - 8
      • heavy-duty dry erase page pockets - 16
      • rolls yellow duct tape - 2
      • stopwatches - 8
      • electric kettle - 1
      • plastic bins - 16
      • film canisters - 8
      • straws - 125
      • bottles glue - 8
      • balls of string - 8
      • hot glue gun and sticks - 1
      • cloth tape measures - 8
      • hair dryer - 1
      • clear tape dispensers - 8
      • index cards - 100
      • rolls masking tape - 2
      • modeling clay 16oz - 1
      • tempera paint (bottles) - 10
      • newsprint - 62 sheets
      • tissue paper sheets - 50
      • paintbrushes - 30
      • white paper sheets - 500
      • Student Pages & Instructor Manual

      Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

      Curriculum Topics

      Lesson Titles:

      1. Introduction to Flight
      2. Kites Day
      3. How to Get Off the Ground - Hot Air Balloons Day
      4. Drag and Weight - Parachutes Day
      5. Drag and Lift - Gliders Day
      6. Aerodynamics - Paper Airplanes
      7. Paper Airplane Design Challenge
      8. Thrust and Energy Conservation - Propellers
      9. Thrust and Lift - Helicopters Day 
      10. Pioneers of Aviation 
      11. Thrust and Energy Conservation
      12. Rocket Design Challenge

      Each Activity Guide Includes:

      • Schedule
      • Opening & Closing Discussion Topics
      • Step-By-Step Activity Instructions
      • Topic Background & Vocabulary
      • Materials List
      Standards & Alignments

      Common Core State Standards for Language Arts

      CCSS.ELA-LITERACY.SL.4.1.C Pose and respond to specific questions to clarify or follow up on information, and make comments that contribute to the discussion and link to the remarks of others.
      CCSS.ELA-LITERACY.SL.4.4 Report on a topic or text, tell a story, or recount an experience in an organized manner, using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.

      Next Generation Science Standards

      NGSS 3-5-ETS1-1: Define a simple design problem, reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
      NGSS 3-5-ETS1-3: Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
      NGSS MS-ETS1-1: Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
      NGSS MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
      NGSS MS-PS1-4: Develop a model that predicts and describes changes in particle motion, temperature, and state of a pure substance when thermal energy is added or removed.
      NGSS MS-PS1-6: Undertake a design project to construct, test, and modify a device that either releases or absorbs thermal energy through chemical processes.
      NGSS MS-PS2-2: Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
      NGSS MS-PS3-5: Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from the object.

      Habits of Mind

      16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

      • Applying Past Knowledge to New Situations
      • Creating, Imagining, Innovating
      • Finding Humor
      • Listening with Understanding and Empathy
      • Managing Impulsivity
      • Persisting
      • Questioning and Posing Problems
      •  Striving For Accuracy
      • Taking Responsible Risks
      • Thinking Flexibly
      • Thinking Interdependently

      21st Century Skills

      A set of widely-applicable abilities essential for success in the information age.

      • Communication and Collaboration
      • Creativity and Innovation
      • Critical Thinking and Problem Solving
      • Flexibility and Adaptability
      • Initiative and Self-Direction
      • Productivity and Accountability
      • Social and Cross-Cultural Skills
      Spec Sheet

      About the Authors

      John Allan holds a master’s degree in astronomy from the University of Virginia, and a bachelor’s degree in physics and astronomy from Macalester College. He has pursued research in radio astronomy at ASTRON - the Netherlands Institute for Radio Astronomy, as well as at University of Virginia and Macalester College. John has taught science and math to students from middle school through college level as a tutor and teaching assistant. He currently lives in Portland, Oregon, where he loves to read science fiction and imagine the future of space travel.

      Sarah Goff teaches elementary and middle school music in Portland, Oregon. She holds a master’s degree in teaching music from Oregon State University and a bachelor’s in music from Grinnell College. Her research with Jason Silveira in teacher attitudes toward transgender individuals and supportive school practices will be published in the Journal of Research in Music Education in Summer 2016. She enjoys biking to work, where she experiences the effects of drag and streamlining firsthand!

      RiQ - The Easy To Build And Program Robot Kit Quick shop
      RiQ - The Easy To Build And Program Robot Kit
      RiQ - The Easy To Build And Program Robot Kit
      RiQ - The Easy To Build And Program Robot Kit
      RiQ - The Easy To Build And Program Robot Kit
      RiQ - The Easy To Build And Program Robot Kit
      edventures.com

      RiQ - The Easy To Build And Program Robot Kit

      $ 229.00

      Description

      RiQ is an easy-to-build and easy-to-program robot kit for all ages with building components, sensors, and a microcontroller that enables everyone to be an inventor, engineer, or scientist!  RiQ is a product for stimulating creativity, learning how to program, and providing a platform for experimenting in an engaging way with engineering and robotics.  Recommended for students ages 9 and up, RiQ can be programmed easily with your Android or iOS Tablet using a Bluetooth connection, or you can program on an Apple or Windows computer (communicate with USB or Bluetooth).

      The RiQ kit includes fischertechnik building elements comprised of high strength nylon and steel sufficient to build the mobile RiQ platform – you can also invent a number of other projects – you are limited only by your imagination!

      What's Included

      The PCS Brain Robotic Microcontroller

      The PCS Brain is a remarkable achievement in Arduino compatible system design as we have integrated some of the most useful features for users into one, easy-to-use package versatile ABS transparent housing . If you do some shopping around to build an Arduino system complete with wireless communications, motor and servo shields, PCB mounted sensors, easy-to-use connections, cables, power supply, etc. you will quickly accumulate a $400+ shopping list. Here, with the RiQ package you get all of this including a user friendly system case with physical hooks that allow you to bolt this bad boy onto just about anything you want to roboticize. 

      Technical Specifications:

       

      – Microcontroller ATmega328P TQFP32

      – Operating Voltage 5V

      – Input Voltage (recommended) 7-16V

      – Input Voltage (limits) 16V

      – Digital I/O Pins 14 (of which 6 provide PWM output)

      – Analog Input Pins 8

      – Flash Memory 32 KB (ATmega328) of which 0.5 KB used by bootloader

      – SRAM 2 KB (ATmega328P)

      – EEPROM 1 KB (ATmega328P)

      – Clock Speed 16 MHz

       

      fischertechnik and Building Inventory

      RiQ includes 2 DC motors, gear boxes, axles, wheels, hub nuts, high quality swivels with steel balls, a pen holder so RiQ can draw, and other components for building RiQ and inventing other creations.  

      Ultrasonic Sensor (1)

      RiQ’s “eyes” help him find his way using ultrasonic sound waves!  Use high frequency waves to navigate and identify objects with the power of science!
       
      Infrared Sensor (2)

      RiQ uses infrared sensors to detect differences in reflected light of off surfaces – it’s the perfect solution for line following or sumo wrestling robot matches when RiQ needs to stay in the ring!
       
      Light Sensor (1)

      This sensor enables RiQ to react to the amount of ambient light he senses – for example, program your robot so that when the lights go on he runs for his life! 
       
      Touch Sensor (2)

      Use touch sensors (pressure sensitive switch) with RiQ to make sure he knows when he runs into a wall, a chair leg, or your pets.
       
      LEDs (2)

      Now that’s flashy. Bright pink and blue LEDs give RiQ the ability to light up the room with excitement and design creativity.

      Bluetooth Dongle (1 – BLE or Classic)

      Unleash RiQ with wireless communication from your Android or IOS tablet or any computer or laptop with Bluetooth capability!  RiQ talks USB also, but no wires is far more fun!  Make sure to order the right dongle – Bluetooth classic or BLE. Bluetooth classic is compatible with all computers (Windows, PC, Apple) and Android-based tablets. BLE (Bluetooth Low Energy) is suitable for iPad versions 3 and above. Please note that the Cortex software is not intended, nor compatible with smart phones of any kind. 

      Powerful Rechargeable Li-Po Battery

      11.1v LiPo rechargeable battery, case, and DC adapter.

      Cables

      Motor cables (2), sensor cables (5), ultrasonic sensor cable (1), USB cable,  and a recharging cable.

      The PCS Cortex Programming Environment

      As easy as connecting blocks, the programming interface connects logic commands together in an intuitive way that promotes a quick and easy programming environment ideal for students just starting programming. The Cortex provides a great platform for promoting interest in programming due to its gamified nature – built on a powerful gaming platform, the programming environment engages students while providing a rich set of resources for learning how to program.  One of the most unique aspects of the environment is the ability to integrate tablet based sensors into your program for controlling the Brain.  For example, you can capture sounds from your tablet microphone and vary the speed of your robot’s motors based on how much noise the microphone is picking up!  Use the accelerometer, GPS, compass, and other built in sensors and make them part of your invention!

       

      Science of the Human Body Camp Quick shop
      Science of the Human Body Camp
      Science of the Human Body Camp
      Science of the Human Body Camp
      Edventures!

      Science of the Human Body Camp

      $ 129.00

      Description

      Dive into the basics of bodily function and examine the processes that keep us moving. Survey the mechanics of movement, the different senses and the delicate balance of internal systems as they work together. Each unit of this 12-day camp examines the complexities of human anatomy and physiology with exercise-based, experiential activities. 

      Discover the mysteries of the human body by running for a minute to measure heart rate, approximate energy expenditure and discover the importance of refueling with proper nutrition. Maintaining health and fitness is a lifelong endeavor, and Science of the Human Body is the perfect introduction to an eternity of healthy happiness!    

      The human body is a mysterious and captivating creation that

      Digital Download for Science of the Human Body Camp only $129.00!

      Grades: 4-6
      Students: Up to 30
      Contact Hours: 12+

      Curriculum Sample

      Recommended Settings:

    • Summer camps
    • Elementary classrooms
    • After-school programs
    • Homeschool environments
    • Training:

    • Half hour free webinar training for purchases of $500+
    • One hour free webinar training for purchases of $1000+
    • Additional training available for purchase
    • Materials Included

      The camp comes with an Instructor’s Manual, 30 printed sets of student curriculum pages, and all the supplies needed for 12 days of activities:

      • Sterilite tub (10 gal) ‐ 1
      • Balloons (7”‐11”) ‐ 50
      • Calculator ‐ 1
      • Construction Paper (9”x12,” various colors) ‐ 50
      • Dry erase markers (black, fine tip) ‐ 31
      • Dry erase page pockets ‐ 31
      • Glue (4 oz, liquid white) ‐ 8
      • Kraft paper (36”x36”) ‐ 20
      • Magnifying glasses ‐ 30
      • Paper clips ‐ 100
      • Scissors (5” pointed) ‐ 30
      • Stethoscopes ‐ 8
      • Stopwatch - 1
      • Masking tape (60 yd) ‐ 4
      • Red yarn (256 yd) ‐ 1
      • Tan yarn (256 yd) ‐ 1
      • Science of the Human Body Instructor Manual
      • Science of the Human Body Pocket Handouts
      • Science of the Human Body Anatomy Print Outs

      Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

      Curriculum Topics

      Lesson Titles:

      1. Bones
      2. Muscles
      3. Joints
      4. The Heart
      5. The Lungs
      6. Guts
      7. Nerves
      8. Ears
      9. Skin
      10. Eyes
      11. The Mind
      12. Fun and Games

      Each Activity Guide Includes

      • Schedule
      • Opening & Closing Discussion Topics
      • Step-By-Step Activity Instructions
      • Topic Background & Vocabulary
      • Materials List
      Standards & Alignment
      Common Core State Standards for Math

      CCSS.MATH.CONTENT.4.NBT.B.6 Find whole-number quotients and remainders with up to four-digit dividends and one digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
      CCSS.MATH.CONTENT.5.NBT.B.5 Fluently multiply multi digit whole numbers using the standard algorithm.
      CCSS.MATH.CONTENT.5.MD.C.3 Recognize volume as an attribute of solid figures and understand concepts of volume measurement.
      CCSS.MATH.CONTENT.5.G.A.2 Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
      CCSS.MATH.CONTENT.6.SP.B.5.C Summarize numerical data sets in relation to their context, such as by: Giving quantitative measures of center (median and/or mean) and variability (interquartile range and/or mean absolute deviation), as well as describing any overall pattern and any striking deviations from theoverall pattern with reference to the context in which the data were gathered.
      CCSS.MATH.CONTENT.6.RP.A.3.D Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.

      Next Generation Science Standards

      4-PS3-2 Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
      4-PS4-2 Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.
      4-LS1-1 Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.
      4-LS1-2 Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.
      3-5-ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
      3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
      3-5-ETS1-3 Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
      NGSS MS-LS1-8 Gather and synthesize information that sensory receptors respond to stimuli by sending messages to the brain for immediate behavior or storage as memories.

      Habits of Mind
      • Applying Past Knowledge to New Situations
      • Creating, Imagining, Innovating
      • Finding Humor
      • Gathering Data through All Senses
      • Listening with Understanding and Empathy
      • Managing Impulsivity
      • Metacognition
      • Persisting
      • Questioning and Posing Problems
      • Remaining Open to Continuous Learning
      • Responding with Wonderment and Awe
      • Striving for Accuracy
      • Taking Responsible Risks
      • Thinking and Communicating with Clarity and Precision
      • Thinking Flexibly
      • Thinking Interdependently

      21st Century Skills

      • Communication and Collaboration
      • Creativity and Innovation
      • Critical Thinking and Problem Solving
      • Flexibility and Adaptability
      • Information, Media, and Technology Literacy
      • Initiative and Self-Direction
      • Leadership and Responsibility
      • Productivity and Accountability
      • Social and Cross-Cultural Skills
      Spec Sheet

      Scratch Camp Quick shop

      Edventures!

      Scratch Camp

      from $ 195.00

      Scratch Camp
      Scratch Camp
      Scratch Camp
      Edventures!

      Scratch Camp

      $ 195.00

      Description

      Explore the magic of computer programming with Scratch, a free-to-use software developed by MIT’s best brains to encourage young learners to combine creativity with logic! With a cutting-edge application and a series of exciting projects, students uncover the sensational world of coding. Every day, participants expand their skills as they build their very own interactive storyboards and games with audio, video, animated characters and more.

      Scratch camp demystifies computer programming and gets students fired up about creating and coding - they love it!

      *Must have access to computers able to use the free Scratch software.

      Digital Download available for $195.00

      Grades: 1-3
      Students: 30
      Contact Hours: 12+

      Curriculum Sample

      Includes:

      The camp includes 12 “days” of activities, each designed to last about one hour. Use one lesson a day, clump them together into larger blocks or break them apart to be worked in one at a time throughout the course of a school year.

      Recommended Settings:

      • Summer camps
      • Classrooms looking for hands‐on technology lessons
      • After‐school programs
      • Homeschool environments

      Tech Requirements:

      • One device per student recommended (Scratch is compatible with any Internet‐connected device, including desktops, laptops, iPads, Android tablets, and Chromebooks)
      • Best when used with video projector available

      Logistics and Storage:

      Scratch Camp comes organized in an expanding file folder for easy access and storage.

      Training:

      • Half hour free webinar training for purchases of $500+
      • One hour free webinar training for purchases of $1000+
      • Additional training available for purchase
      Materials Included

      The camp comes with a spiral bound Instructor’s Manual and 30 sets of student curriculum pages printed on virtually indestructible no‐tear polymer. Digital curriculum download includes Instructor’s Manual and student curriculum pages.

      Curriculum Topics

      Lesson Titles:

      1. Introduction to Scratch
      2. The Pen and Precise Motion
      3. Spirographs
      4. Multiple Events and a Multiplayer Game
      5. Music and Dancing Sprites
      6. Bitmap Graphics
      7. Speaking Sprites
      8. Costumes and Changing Seasons
      9. Vector Graphics
      10. Introducing If Statements
      11. Asking and Answering
      12. Animations
      Standards & Alignment
      Next Generation Science Standards

      NGSS K2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
      NGSS 3-ESS2-1 Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season.

      Common Core State Standards for Math

      CCSS.MATH.CONTENT.2.NBT.A.1 Understand that the three digits of a three digit number represent amounts of hundreds,tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
      CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
      CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “one- degree angle,”and can be used to measure angles.
      CCSS.MATH.CONTENT.4.MD.C.5.B An angle that turns through n one-degree angles is said to have an angle measure of n degrees.

      Habits of Mind
      • Applying Past Knowledge to New Situations
      • Creating, Imagining, Innovating
      • Listening with Understanding and Empathy
      • Managing Impulsivity
      • Persisting
      • Questioning and Posing Problems
      • Responding with Wonderment and Awe
      • Striving for Accuracy
      • Thinking about Thinking
      • Thinking and Communicating With Clarity and Precision
      • Thinking Flexibly
      • Thinking Interdependently

      21st Century Skills

      • Communication and Collaboration
      • Creativity and Innovation
      • Critical Thinking and Problem Solving
      • Finding Humor
      • Flexibility and Adaptability
      • Gathering Data Through All The Senses
      • Information, Media, and Technology Literacy
      • Initiative and Self-Direction
      • Productivity and Accountability
      • Social and Cross-Cultural Skills
      Spec Sheet


      Sports Science Camp Quick shop
      Sports Science Camp
      Sports Science Camp
      Sports Science Camp
      Edventures!

      Sports Science Camp

      $ 129.00

      Description

      Utilizing near-perfect pitches, swings, kicks, strokes and sprints, an athlete’s success comes down to countless hours of practice and a whole lot of science. Designed to excite students by bringing STEM into their favorite activities, this camp thrives on action-packed learning experiences. Each day, students investigate the mechanics of a different movement, connecting STEM concepts to their own body mechanics, forces, motion and the influence of gravity. What does friction have to do with soccer? Why would a football player need to know about unbalanced forces? How would an Olympian hold up against a kangaroo in the long jump? Answer these questions and so much more in Sports Science Camp!

      Digital Download for Sports Science only $129.00!

      Grades: 1-3
      Students: Up to 30
      Contact Hours: 12+

      Curriculum Sample

      Recommended Settings:

    • Summer camps
    • Elementary classrooms
    • After-school programs
    • Homeschool environments
    • Training:

    • Half hour free webinar training for purchases of $500+
    • One hour free webinar training for purchases of $1000+
    • Additional training available for purchase
    • Materials Included
      • Sterilite tub (25 gal) ‐ 1
      • Ball pump ‐ 1
      • Beach balls ‐ 6
      • Half cone markers (9” x 2”) ‐ 48
      • Half cone marker storage rack ‐ 1
      • Juggling scarves ‐ 60
      • Jump rope (7’) ‐ 30
      • NoBounce Balls ‐ 6
      • Parachute (12’) ‐ 1
      • Playground balls (8.5”) ‐ 6
      • SloMo Bump Balls ‐ 6
      • Stopwatch ‐ 1
      • Masking tape (60 yd) ‐ 10
      • Tape measure (sewing style) ‐ 1
      • Tennis balls ‐ 6

      Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

      Curriculum Topics

      Lesson Titles:

      1. Active Investigating
      2. Staying Balanced
      3. Throwing and Catching
      4. Kicking and Rolling
      5. Jump Ropes
      6. Parachutes
      7. The Long Jump
      8. The High Jump
      9. Running
      10. Yoga
      11. Transferring Energy
      12. Fun and Games

      Each Activity Guide Includes:

      • Schedule
      • Opening & Closing Discussion Topics
      • Step-By-Step Activity Instructions
      • Topic Background & Vocabulary
      • Materials List
      Standards & Alignment
      Next Generation Science Standards

      NGSS 3-PS2-1 Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

      Common Core State Standards for Math

      CCSS.MATH.CONTENT.1.MD.A.2 Express the length of an object as a whole number of length units, by laying multiple copies of a shorter object (the length unit) end to end; understand that the shorter object (the length unit) end to end; understand that the length measurement of an object is the number of same size length units that span it with no gaps or overlaps.
      CCSS.MATH.CONTENT.1.G.A.1 Distinguish between defining attributes (e.g., triangles are closed and three sided) versus non-defining attributes (e.g., color, orientation, overall size); build and draw shapes to possess defining attributes.
      CCSS.MATH.CONTENT.1.G.A.3 Partition circles and rectangles into two and four equal shares, describe the shares using the words halves, fourths, and quarters, and use the phrases half of, fourth of, and quarter of. Describe the whole as two of, or four of the shares. Understand for these examples that decomposing into more equal shares creates smaller shares.
      CCSS.MATH.CONTENT.2.MD.A.1 Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
      CCSS.MATH.CONTENT.2.MD.A.3 Estimate lengths using units of inches, feet, centimeters, and meters.

      Habits of Mind
      • Applying Past Knowledge to New Situations
      • Creating, Imagining, Innovating
      • Finding Humor
      • Gathering Data Through All the Senses
      • Listening with Understanding and Empathy
      • Managing Impulsivity
      • Persisting
      • Questioning and Posing Problems
      • Remaining Open to Continuous Learning
      • Responding With Wonderment and Awe
      • Striving for Accuracy
      • Taking Responsible Risks
      • Thinking and Communication with Clarity and Precision
      • Thinking Flexibly

      21st Century Skills

      • Communication and Collaboration
      • Critical Thinking and Problem Solving
      • Flexibility and Adaptability
      • Leadership and Responsibility
      • Productivity and Accountability
      • Social and CrossCultural Skills
      Spec Sheet

       

      Video Production Camp Quick shop
      Video Production Camp
      Video Production Camp
      Video Production Camp
      Edventures!

      Video Production Camp

      $ 395.00

      Description

      1, 2, 3 Action!

      Although the digital age has almost entirely eclipsed old school film, the art of filmmaking has never been easier to start learning. Video Production Camp was developed around tablets and free editing software to make filmmaking as accessible as possible for instructors and their students. Throughout the 12 unit curriculum students learn about the history of film including tech advancements, as well as the variety of genre branches. Tablets in classrooms and after-school programs are becoming increasingly prevalent, so students film and edit using only a tablet!

      The art of composition is also a topic that is covered in Video Production Camp. From storyboarding, the rule of thirds, to lighting and audio, making each shot must be worthy of the final production.  Daily activities build upon previous knowledge and the camp culminates in a final film project, which they show off with pride at the film festival held on the last day of camp.

      In this hands-on, integrated curriculum approach students gain both technical skills in video filming and editing while learning about the historical significance of film and the elements of story telling. The curriculum and elements included in the camp are reusable, allowing educators to run this camp over and over again! This fusion of art and technological literacy is truly the perfect illustration of STEAM education brought to life.

      Grades: 4-8
      Students: Up to 30
      Contact Hours: 12+

      Curriculum Sample

      Recommended Settings: 

      • Summer camps
      • Elementary classrooms
      • After-school programs
      • Homeschool environments

      Training: 

      • Half hour free webinar training for purchases of $500+
      • One hour free webinar training for purchases of $1000+
      • Additional training available for purchase
      Materials Included 
      • Gratnells 6 inch Tray w/ lid -1
      • #2 Pencils (Package of 12) - 3
      • Dry Erase Marker Black (Fine Tip) - 31
      • Dry Erase Pockets - 31
      • Index Cards (4x6 Blank) 100PK - 1
      • Paper 8-1/2x11 (Blank-White) Individual Sheets - 31
      • Pencil/Crayon sharpeners (Individual) - 8
      • Plastic Envelope (Pendeflex) - 1
      • Video Production Camp Instructor Manual - 1
      • Full set of printed student handouts - 30

      Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

      Curriculum Topics

      Daily Lesson Titles

      1. Storytelling & Film
      2. Silent Films & Genres
      3. Interviews & Reporting
      4. Documentaries & Composition
      5. Storyboarding
      6. Intro to Filming
      7. Film Framing and Experimentation
      8. Film to Edit & B-Roll
      9. Intro to Editing
      10. Source & Sync Audio Files
      11. Final Edits & Credits
      12. Film Festival

      Each Activity Guide Includes:

      • Schedule
      • Opening & Closing Discussion Topics
      • Step-By-Step Activity Instructions
      • Topic Background & Vocabulary
      • Materials List
      Standards & Alignment

      Common Core Standards

      CCSS.ELA-LITERACY.SL.4.1 Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4 topics and texts, building on others’ ideas and expressing their own clearly.
      CCSS.ELA-LITERACY.SL.8.1 Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4-8 topics, texts, and issues, building on others' ideas and expressing their own clearly.
      CCSS.ELA-LITERACY.RL.4.2 Determine a theme of a story, drama, or poem from details in the text; summarize the text.
      CCSS.ELA-LITERACY.W.4.3 Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
      CCSS.ELA-LITERACY.W.4.3.A Orient the reader by establishing a situation and introducing a narrator and/or characters; organize an event sequence that unfolds naturally.
      CCSS.ELA-LITERACY.W.4.3.B Use dialogue and description to develop experiences and events or show the responses of characters to situations.
      CCSS.ELA-LITERACY.SL.4.4 Report on a topic or text, tell a story, or recount an experience in an organized manner, using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
      CCSS.ELA-LITERACY.SL.4.5 Add audio recordings and visual displays to presentations when appropriate to enhance the development of main ideas or themes.
      CCSS.ELA-LITERACY.SL.4.6 Differentiate between contexts that call for formal English (e.g., presenting ideas) and situations where informal discourse is appropriate (e.g., small-group discussion); use formal English when appropriate to task and situation.
      CCSS.ELA-LITERACY.SL.8.1.C Pose questions that connect the ideas of several speakers and respond to others' questions and comments with relevant evidence, observations, and ideas.
      CSS.ELA-LITERACY.RL.8.2 Determine a theme or central idea of a text and analyze its development over the course of the text, including its relationship to the characters, setting, and plot; provide an objective summary of the text.
      CCSS.ELA-LITERACY.W.8.3 Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.
      CCSS.ELA-LITERACY.W.8.3.A Engage and orient the reader by establishing a context and point of view and introducing a narrator and/or characters; organize an event sequence that unfolds naturally and logically.
      CCSS.ELA-LITERACY.W.8.3.B Use narrative techniques, such as dialogue, pacing, description, and reflection, to develop experiences, events, and/or characters.
      CCSS.ELA-LITERACY.SL.8.4 Present claims and findings, emphasizing salient points in a focused, coherent manner with relevant evidence, sound valid reasoning, and well-chosen details; use appropriate eye contact, adequate volume, and clear pronunciation.
      CCSS.ELA-LITERACY.SL.8.5 Integrate multimedia and visual displays into presentations to clarify information, strengthen claims and evidence, and add interest.
      CCSS.ELA-LITERACY.SL.8.6 Adapt speech to a variety of contexts and tasks, demonstrating command of formal English when indicated or appropriate.

      21st Century Skills

      • Communication and Collaboration
      • Information, Media, and Technology Literacy
      • Social and Cross-Cultural Skills
      • Applying Past Knowledge to New Situations
      • Thinking Interdependently
      • Creating, Imagining, Innovating
      • Initiative and Self-Direction
      • Flexibility and Adaptability

      Habits of Mind

      • Thinking and Communicating with Clarity and Precision
      • Applying Past Knowledge to New Situations
      • Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4-8 topics, texts, and issues, building on others' ideas and expressing their own clearly.
      • Creating, Imagining, Innovating
      • Thinking Interdependently
      • Creating, Imagining, Innovating
      Spec Sheet